FOR FACILITATORS

Ambient Media

Add ambient animation and ambient sound to shape session atmosphere

Ambient Media helps facilitators shape session atmosphere with background visuals and sound on the canvas.


Ambient Animation

Ambient Animation adds a looping visual element (GIF or video) to the canvas.

Add Ambient Animation

  1. Click Tools and Media in the canvas toolbar
  2. In Environment, click Ambient Animation
  3. Upload a GIF, WebM, or MP4 file
  4. The animation appears on canvas; drag and resize as needed

Supported animation uploads include GIF, WebM, and MP4.


Ambient Sound

Ambient Sound adds a dedicated audio source element to the canvas.

Add Ambient Sound

  1. Click Tools and Media in the canvas toolbar
  2. In Environment, click Ambient Sound
  3. Upload audio (or a supported video source)
  4. The source appears on canvas; move it to the right area

Supported audio uploads include MP3, WAV, OGG, M4A/AAC, plus MP4/WebM sources.


Audio Modes for Ambient Sound

Ambient sound sources can be:

  • Spatial: volume changes with distance on canvas
  • Space-wide: same volume everywhere

Participant Experience

  • Participants can open Ambient Audio and adjust Master Volume
  • Ambient audio is active in Interactive mode
  • Ambient audio is suppressed in non-interactive modes

Best Practices

  • Keep ambient tracks low so voice remains primary
  • Use one clear atmosphere per activity block
  • Fade or remove ambient sound during instructions and debriefs
  • Test volume balance before participants join

Troubleshooting

"Participants can't hear ambient sound"

Ask participants to open Ambient Audio, unmute it, and check browser/device output volume.

"Audio feels too loud in one area"

Reduce element volume or increase falloff radius for spatial sources.

"Ambient media is distracting"

Mute or remove it during facilitator instructions.


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