Ambient Media helps facilitators shape session atmosphere with background visuals and sound on the canvas.
Ambient Animation
Ambient Animation adds a looping visual element (GIF or video) to the canvas.
Add Ambient Animation
- Open Tools & Media
- In Environment, select Ambient Animation
- Upload a file
- Position and resize on canvas
Supported animation uploads include GIF, WebM, and MP4.
Ambient Sound
Ambient Sound adds a dedicated audio source element to the canvas.
Add Ambient Sound
- Open Tools & Media
- In Environment, select Ambient Sound
- Upload audio (or supported video source)
- Place the audio source on canvas
Supported audio uploads include MP3, WAV, OGG, M4A/AAC, plus MP4/WebM sources.
Audio Modes for Ambient Sound
Ambient sound sources can be:
- Spatial: volume changes with distance on canvas
- Space-wide: same volume everywhere
Participant Experience
- Ambient audio has a global mute/volume control for the session UI
- Ambient audio is active in Interactive mode
- Ambient audio is suppressed in non-interactive modes
Best Practices
- Keep ambient tracks low so voice remains primary
- Use one clear atmosphere per activity block
- Fade or remove ambient sound during instructions and debriefs
- Test volume balance before participants join
Troubleshooting
"Participants can't hear ambient sound"
Ask participants to enable ambient audio using the ambient control and check browser audio output.
"Audio feels too loud in one area"
Reduce element volume or increase falloff radius for spatial sources.
"Ambient media is distracting"
Mute or remove it during facilitator instructions.